Submit your proposal for an edited volume on “Digital Workplace Learning – Bridging Formal and Informal Learning with Digital Technologies” to be published by Springer, New York (http://www.springer.com/us/
Interested scholars should submit a 1-page proposal to Dirk Ifenthaler (email@example.com) by 01 November 2016, including author’s name (co-authors are welcome), institution, tentative title, chapter outline (max. 300 words), and five keywords. Early submissions are encouraged. All submissions will undergo a rigorous double-blind peer review who will recommend full submissions from among the proposals. You may refer to the following website for more information: http://
Digital learning is defined as any set of technology-based methods that can be applied to support learning and instruction. Emerging opportunities for digital learning include game-based learning, simulations, Massive Open Online Courses, social networks, learning analytics, or mobile applications. For corporate organisations, digital technologies enable the implementation of customised learning environments even on small scale. Hence, access to digital technologies changes learning in the workplace through cost effective delivery modes, easy to access leaning resources, and flexible learning environments. Currently, digital workplace learning is mostly implemented as formal learning environments, for example in the form of cooperate open online courses (COOCs). Yet, the opportunity for digital technology in workplace learning is the support of informal learning and fostering enablers for lifelong learning.
The edited volume “Digital Workplace Learning” aims to provide insights into how digital technologies may bridge and enhance formal and informal workplace learning. It will feature four major themes:
- Part I. Theory of Digital Workplace Learning: This section includes theoretical perspectives (e.g., self-regulated learning, formal vs. informal learning, motivation, social context) relevant to the issues and challenges educators are facing when implementing digital technologies for workplace learning.
- Part II. Digital Technologies in Workplace Learning: This section includes insights into available digital technology as well as organisational requirements for technology-enhanced learning in the workplace.
- Part III. Design, Implementation and Assessment: This section highlights issues and challenges for designing and implementing digital workplace learning as well as includes strategies for assessments of learning in the workplace.
- Part IV. Case Studies and Innovative Approaches: Contributions to this section will include case studies, empirical research findings, and innovative examples from organisations which successfully adopted digital workplace learning.
Call for Proposals
Prospective authors (co-authors are welcome) are invited to submit a chapter proposal, including title, abstract (max. 300 words), five keywords, and the part of the book (see above) not later than 01 November 2016 to Dirk Ifenthaler (firstname.lastname@example.org).
The proposal should be a previously unpublished work. Upon acceptance of the chapter proposal, the final chapter should be completed not later than 01 May 2017. Contributions will be blind reviewed and returned with comments by 01 June 2017. Finalised chapters are due no later than 01 June 2017. The final contributions should not exceed 20 manuscript pages. Guidelines for preparing chapters will be sent to authors upon acceptance of the proposal.
The following represents a timeline for completing the edited volume: